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Darkest Dungeon Reviewĭeath, he who ends worlds, won’t end your Dungeon runs in the game – as you’d expect from a rogue like game. While it gets the core of FTL, Skyshine’s Bedlam, and The Banner Saga, it’s more akin to Rogue Legacy – in terms of dying. Read our Darkest Dungeon Review for more. It’s best to cut your loses and move on with your dungeoneering-ways.ĭarkest seems to be a traditional rogue-like yet it has a pretty important mechanic that differentiates it from the tried and tested genre – death doesn’t mean the end of your run. You can make them better, fixe’em up, but if you pour too many resources into them you’ll eventually go broke.
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You see, your allies will most likely die, and, inevitably, some of them will go insane – not with power, but with actual mental illnesses.
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We’ve been keeping an eye out for this game since we first heard about its Kickstarter campaign back in February of 2014.ĭarkest is your classic rogue-like where the player has to accept death with arms wide open, and continue to move forward, even though if that means walking on a road paved with the skeletal remains of your party members. Darkest Dungeon is a rogue-like developed by Red Hook Studios, and it has escaped Early Access this week.
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